This originally started off as a one hour sculpt and I didn't think I'd go further than that, but I figured I could use some practice with poly painting and baking.
Textures were done in Zbrush with poly painting, and then cleaned up a little bit in Photoshop. Rendered in Marmoset. The bust sits at 1,432 tris, textured were authored at 4k and scaled down to 2k.