A little bit more progress today. The low poly is sitting at about 7000 tris now and did some more with textures.
Showing posts with label character. Show all posts
Showing posts with label character. Show all posts
Thursday, October 24, 2013
Wednesday, October 23, 2013
Tuesday, October 22, 2013
Monday, October 21, 2013
Monday, September 23, 2013
Practice
This originally started off as a one hour sculpt and I didn't think I'd go further than that, but I figured I could use some practice with poly painting and baking.
Textures were done in Zbrush with poly painting, and then cleaned up a little bit in Photoshop. Rendered in Marmoset. The bust sits at 1,432 tris, textured were authored at 4k and scaled down to 2k.
Sunday, August 25, 2013
:V (part 4)
Spent the majority of my day pushing around furniture and cleaning. 7, 8 hours straight away from my computer... I don't remember the last time that's happened. :D
There's still room for mesh optimization, but I think I'm just going to go ahead and push forward with unwrapping. I wouldn't say they're perfectly laid out, but we'll see where it heads tomorrow when I start baking maps.
Monday, February 25, 2013
Wrath of Set - Player Texture WIP
Ugh, the bake went pretty rough, but I managed to finally get it all together, and start throwing on textures. Here's the first pass at textures. Overall, I think I can live with how the bake turned out. I finally made it under the tri budget as well.
Sunday, February 24, 2013
Wrath of Set - Player Bake Test
A bake test for the player model, a few problematic areas, but otherwise I think it's going to actually work. :P Also, excuse the rushed presentation. Going on 4am. Again.
Saturday, February 23, 2013
Bustin' Ass
Recently I've been working on creating some character models for a friend's project assignment thingy. A lot of late nights later, this is where the high poly for one of the two player characters stands. A bit of work left to do on the hair, but otherwise I need to get moving to the low poly for this character and start the next one. Hopefully I can get this all done by Friday. :|
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