Went through and finally textures this guy and brought him into Marmoset for a quick fancy pants render.
Almost 3am (again :| ) so breakdowns and texture sheets and whatever will have to wait until later.
Currently the model is 6507 tris, and is rendered with 2k maps.
Showing posts with label robot. Show all posts
Showing posts with label robot. Show all posts
Friday, August 30, 2013
Tuesday, August 27, 2013
:V (Part 5)
Finally! Made an initial bake and added some textures on to it. Overall I think the bake turned out ok, there's a few things I noticed that I'll have to go back and fix, but nothing I thought was too concerning.
Went through my usual workflow of setting up exploded meshes inside 3ds max and bringing it through xNormal to generate my maps, and used a light brush texture for the small bump detail.
Right now it's sitting at 6500 tris and will probably create an LOD or two to reach my target of 5000 to go in engine. I'm sure there's a lot of optimization in the fingers I could do.
Went through my usual workflow of setting up exploded meshes inside 3ds max and bringing it through xNormal to generate my maps, and used a light brush texture for the small bump detail.
Right now it's sitting at 6500 tris and will probably create an LOD or two to reach my target of 5000 to go in engine. I'm sure there's a lot of optimization in the fingers I could do.
Full Res (2304x2304)
Sunday, August 25, 2013
:V (part 4)
Spent the majority of my day pushing around furniture and cleaning. 7, 8 hours straight away from my computer... I don't remember the last time that's happened. :D
There's still room for mesh optimization, but I think I'm just going to go ahead and push forward with unwrapping. I wouldn't say they're perfectly laid out, but we'll see where it heads tomorrow when I start baking maps.
Friday, August 23, 2013
:V (Part 3)
Moving along with some Zbrush. Actually did this last night but by the time I stopped working it was 4 in the morning. Again. Like every night it seems. :|
Still need to add a few parts, and the more I look at it I really ought to change the head to something more rounded. Dunno what I was thinking there.
Still need to add a few parts, and the more I look at it I really ought to change the head to something more rounded. Dunno what I was thinking there.
Thursday, August 22, 2013
:V (Part 2) - Hnnngh!
I'm definitely not making as much progress as I originally hoped on this. Figured I'd be at the point of Zbrush and starting the low poly already. Tonight I got caught up a little bit on the hand design, the fingers are a bit too busy compared to the rest of the shelled body so I'll probably go back and wrap them up a bit. Plus, it'll give its fingers more protection when it punches you in the face in all of Oculus Rift glory. Did I mention this is an enemy in an Oculus Rift project my friend Art and I started? That's for a different post.
Tuesday, August 20, 2013
:V (Part I)
What? What is this place? What am I doing here?
Been working on this robot for 3 nights now. I started it a few days ago because I wanted to learn Modo (which I was pleasantly surprised to find it easy to pick up, and compared to Lightwave... well, let's just say it's not Lightwave. :D) but let's face it. I need to finish it ASAP.
Been working on this robot for 3 nights now. I started it a few days ago because I wanted to learn Modo (which I was pleasantly surprised to find it easy to pick up, and compared to Lightwave... well, let's just say it's not Lightwave. :D) but let's face it. I need to finish it ASAP.
Wednesday, December 19, 2012
Holiday and Stuff
Hrm, yeah, I should post more often. Buuuuuuut, I promise nothing.
This is probably my last post of the year. OR THE REST OF FOREVER! Crazies...
Anyways, I thought even robots that live in a desolate world of scrap metal deserve a tree too. Set up the scene last night while I wasn't procrastinating.
This is probably my last post of the year. OR THE REST OF FOREVER! Crazies...
Anyways, I thought even robots that live in a desolate world of scrap metal deserve a tree too. Set up the scene last night while I wasn't procrastinating.
Labels:
3d,
3ds max,
holiday,
mental ray,
needsmorelensflare,
robot,
tree
Wednesday, July 11, 2012
Small Robot Update
Just some small updates here for the small robot. Everything is now unwrapped and I tweaked a little bit with the textures, adding in some bump as well.
It's nice that the bump utility shader is now visible by default in 3ds max 2013. :)
Saturday, July 7, 2012
Robot - Update 2
This is the second robot to go with the first one.
So I made this little guy today. The base metal texture is getting closer to what I want it to be, the old, dirty paint shader on the other hand still needs a lot of tweaking. I'm sure it will help when I finish making the normal maps for them.
Current textures are just placeholder and just because I felt like it.
Monday, July 2, 2012
Robot
Here's a work in progress for a project I recently started. And it's not 2d, woo! :)
This character is inspired off the robot in my last post.
Slowly feeling my way around this character, lots of things are changing as I go as I think about how this robot will realistically articulate. I've been making drawings of how I want to create the eye, and the longer I look at it the more complex the eye mechanism gets.
I'm applying shaders as I go along, just so I can constantly test and improve upon the shaders I'm using.
Stay tuned for more updates!
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