Thursday, August 22, 2013

:V (Part 2) - Hnnngh!

I'm definitely not making as much progress as I originally hoped on this. Figured I'd be at the point of Zbrush and starting the low poly already. Tonight I got caught up a little bit on the hand design, the fingers are a bit too busy compared to the rest of the shelled body so I'll probably go back and wrap them up a bit. Plus, it'll give its fingers more protection when it punches you in the face in all of Oculus Rift glory. Did I mention this is an enemy in an Oculus Rift project my friend Art and I started? That's for a different post.


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