Went through my usual workflow of setting up exploded meshes inside 3ds max and bringing it through xNormal to generate my maps, and used a light brush texture for the small bump detail.
Right now it's sitting at 6500 tris and will probably create an LOD or two to reach my target of 5000 to go in engine. I'm sure there's a lot of optimization in the fingers I could do.
Full Res (2304x2304)
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