Showing posts with label mental ray. Show all posts
Showing posts with label mental ray. Show all posts

Wednesday, January 30, 2013

Adventures in skin shading continues!




Soooo I found out about the SSS2 shader in newer version of Mental Ray (had to unhide it first in Max, go figure). And so far, I'm really digging with the SSS2 shader. :D They changed a few things which was kinda confusing at first, but after fiddling with values it really makes the SSS2 shader much more versatile.

The one on the left is a raw render straight out of Max, the one on the right has some post.

I used the Infinite-Realities scan here (http://www.ir-ltd.net/infinite-3d-head-scan-released ) for the model, and it also supplied a diffuse map and a normal/displacement. Render took under 2 minutes.

Wednesday, December 19, 2012

Holiday and Stuff

Hrm, yeah, I should post more often. Buuuuuuut, I promise nothing.
This is probably my last post of the year. OR THE REST OF FOREVER! Crazies...


Anyways, I thought even robots that live in a desolate world of scrap metal deserve a tree too. Set up the scene last night while I wasn't procrastinating.



Wednesday, July 11, 2012

Small Robot Update



Just some small updates here for the small robot. Everything is now unwrapped and I tweaked a little bit with the textures, adding in some bump as well.

 It's nice that the bump utility shader is now visible by default in 3ds max 2013. :)

Saturday, July 7, 2012

Robot - Update 2


This is the second robot to go with the first one.
So I made this little guy today. The base metal texture is getting closer to what I want it to be, the old, dirty paint shader on the other hand still needs a lot of tweaking. I'm sure it will help when I finish making the normal maps for them.
Current textures are just placeholder and just because I felt like it.

Monday, July 2, 2012

Robot




Here's a work in progress for a project I recently started. And it's not 2d, woo! :)
This character is inspired off the robot in my last post.

Slowly feeling my way around this character, lots of things are changing as I go as I think about how this robot will realistically articulate. I've been making drawings of how I want to create the eye, and the longer I look at it the more complex the eye mechanism gets.

I'm applying shaders as I go along, just so I can constantly test and improve upon the shaders I'm using.

 Stay tuned for more updates!