A little bit more progress today. The low poly is sitting at about 7000 tris now and did some more with textures.
Thursday, October 24, 2013
Wednesday, October 23, 2013
Tuesday, October 22, 2013
Monday, October 21, 2013
Sunday, October 13, 2013
Another day...
Another day, another project it always seems.
This character is part of an idea I had for an animation ages ago. It involved a world spread catastrophe leaving many higher forms of technology damaged and obsolete, a society on the brink of collapse trying to hold together the remnants of their old society, and strange other-worldly creatures that travel between planes of existence and steal faces in an attempt to end their own torment.
One of the paintovers for the hair.
An earlier test bake inside Marmoset Toolbag.
(Full Resolution)
Like I have for a lot of the sculpts I've been practicing I've been using this basemesh to start.
You can find it at the Polycount wiki (http://wiki.polycount.com/BaseMesh)
It's an altered version of arshlevon's basemesh that includes a nose and ears.
Like I have for a lot of the sculpts I've been practicing I've been using this basemesh to start.
You can find it at the Polycount wiki (http://wiki.polycount.com/BaseMesh)
It's an altered version of arshlevon's basemesh that includes a nose and ears.
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