Friday, August 30, 2013

:V (Part 6)

Went through and finally textures this guy and brought him into Marmoset for a quick fancy pants render.
Almost 3am (again :| ) so breakdowns and texture sheets and whatever will have to wait until later.

Currently the model is 6507 tris, and is rendered with 2k maps.

Tuesday, August 27, 2013

:V (Part 5)

Finally! Made an initial bake and added some textures on to it. Overall I think the bake turned out ok, there's a few things I noticed that I'll have to go back and fix, but nothing I thought was too concerning.

Went through my usual workflow of setting up exploded meshes inside 3ds max and bringing it through xNormal to generate my maps, and used a light brush texture for the small bump detail.

Right now it's sitting at 6500 tris and will probably create an LOD or two to reach my target of 5000 to go in engine. I'm sure there's a lot of optimization in the fingers I could do.

Full Res (2304x2304)

Sunday, August 25, 2013

:V (part 4)


Spent the majority of my day pushing around furniture and cleaning. 7, 8 hours straight away from my computer... I don't remember the last time that's happened. :D

There's still room for mesh optimization, but I think I'm just going to go ahead and push forward with unwrapping. I wouldn't say they're perfectly laid out, but we'll see where it heads tomorrow when I start baking maps.



Friday, August 23, 2013

:V (Part 3)

Moving along with some Zbrush. Actually did this last night but by the time I stopped working it was 4 in the morning. Again. Like every night it seems. :|

Still need to add a few parts, and the more I look at it I really ought to change the head to something more rounded. Dunno what I was thinking there.



Thursday, August 22, 2013

:V (Part 2) - Hnnngh!

I'm definitely not making as much progress as I originally hoped on this. Figured I'd be at the point of Zbrush and starting the low poly already. Tonight I got caught up a little bit on the hand design, the fingers are a bit too busy compared to the rest of the shelled body so I'll probably go back and wrap them up a bit. Plus, it'll give its fingers more protection when it punches you in the face in all of Oculus Rift glory. Did I mention this is an enemy in an Oculus Rift project my friend Art and I started? That's for a different post.


Tuesday, August 20, 2013

:V (Part I)

What? What is this place? What am I doing here?

Been working on this robot for 3 nights now. I started it a few days ago because I wanted to learn Modo (which I was pleasantly surprised to find it easy to pick up, and compared to Lightwave... well, let's just say it's not Lightwave. :D) but let's face it. I need to finish it ASAP.