Wednesday, January 30, 2013

Adventures in skin shading continues!




Soooo I found out about the SSS2 shader in newer version of Mental Ray (had to unhide it first in Max, go figure). And so far, I'm really digging with the SSS2 shader. :D They changed a few things which was kinda confusing at first, but after fiddling with values it really makes the SSS2 shader much more versatile.

The one on the left is a raw render straight out of Max, the one on the right has some post.

I used the Infinite-Realities scan here (http://www.ir-ltd.net/infinite-3d-head-scan-released ) for the model, and it also supplied a diffuse map and a normal/displacement. Render took under 2 minutes.

Wednesday, January 16, 2013

Cornelius



This is something that I had finished quite a while ago, but true to my blog's title, am posting it here now.

Cornelius was one of the final projects I worked on before graduating from my program. I worked along with three other talented students on this two minute animation. My roles in this creation included modeling and texturing, lighting, rendering, and post. Unfortunately, the monitor I used when I was doing all of this wasn't color calibrated in the slightest, so much of the color and contrast present in the final video were different than what I was viewing. :( But on a related note to that, I recently bought a Spyder4 Pro! Maybe I'll write up a review on it, hum?


Also also, check out the work from the people that worked on this, if you're so inclined.

Phong Tran (flippedpolygon.com) - modeling, texturing, lighting, compositing
Shawn Frueh (shawnfrueh.com) - rigging, dynamics and simulation
Joshua Schneider (joshschneiderart.com) - concept art/previs, animation
Ben Lodge (benlodge.com) - modeling, texturing, animation