Monday, September 23, 2013

Practice


This originally started off as a one hour sculpt and I didn't think I'd go further than that, but I figured I could use some practice with poly painting and baking.



Textures were done in Zbrush with poly painting, and then cleaned up a little bit in Photoshop. Rendered in Marmoset. The bust sits at 1,432 tris, textured were authored at 4k and scaled down to 2k.



Friday, September 20, 2013

Samurai

Here's an update from last night as well as tonight. Didn't get as much done as I wanted to today because of my awesome sleep schedule has left me tired and more tired.



Anyways, just realized I haven't posted anything about this guy at all. Started with a new base mesh.


Included is a rough paint over of what more I need to block out still.


Added in some more stuff.

Sunday, September 8, 2013

Samurai for Chivalry

I know Torn Banner is doing the whole Deadliest Warrior thing for Chivalry and they're adding in samurai already, but I had this idea before I heard the announcement, and figured I'd go through with making the models and getting them in game anyways since I can  use the practice. It makes me a little disheartened that I'm doing something redundant at this point, but what can ya do.


This is after a night of work. Ignoring the hair, I think there are a few things throwing this off from looking distinctly Japanese. With this particular head I was envisioning a strong rugged face and using it for either the man-at-arms class or the vanguard class. My next head will probably look more like these guys here.