Wednesday, January 30, 2013

Adventures in skin shading continues!




Soooo I found out about the SSS2 shader in newer version of Mental Ray (had to unhide it first in Max, go figure). And so far, I'm really digging with the SSS2 shader. :D They changed a few things which was kinda confusing at first, but after fiddling with values it really makes the SSS2 shader much more versatile.

The one on the left is a raw render straight out of Max, the one on the right has some post.

I used the Infinite-Realities scan here (http://www.ir-ltd.net/infinite-3d-head-scan-released ) for the model, and it also supplied a diffuse map and a normal/displacement. Render took under 2 minutes.

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